April 6, 2017
COOL GFX DEMO

Public Class Form1
Public bm As New Bitmap(800, 640)
Public gfx As Graphics = Graphics.FromImage(bm)

Public Ray(10, 128)

Private Sub Button1_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Button1.Click
Button1.Visible = False
' plot points using a formula

'xxyy1
Ray(0, 0) = 0

Ray(1, 0) = 0
Ray(2, 0) = 0
Ray(3, 0) = 100
Ray(4, 0) = 100
Ray(5, 0) = 200
Ray(6, 0) = 1
Ray(7, 0) = 1
Ray(8, 0) = 1
Ray(9, 0) = 1
'xxyy2
Ray(0, 1) = 100

Ray(1, 1) = 100
Ray(2, 1) = 100
Ray(3, 1) = 200
Ray(4, 1) = 200
Ray(5, 1) = 300

'xx1yy2
Ray(0, 2) = 100
Ray(1, 2) = 100
Ray(2, 2) = 100
Ray(3, 2) = 300
Ray(4, 2) = 300
Ray(5, 2) = 400
'xxyy3
Ray(0, 3) = 200

Ray(1, 3) = 200
Ray(2, 3) = 200
Ray(3, 3) = 400
Ray(4, 3) = 400
Ray(5, 3) = 500
'xxyy4
Ray(0, 4) = 400

Ray(1, 4) = 400
Ray(2, 4) = 400
Ray(3, 4) = 500
Ray(4, 4) = 500
Ray(5, 4) = 600
'x3yy4
Ray(0, 5) = 500

Ray(1, 5) = 500
Ray(2, 5) = 500
Ray(3, 5) = 600
Ray(4, 5) = 600
Ray(5, 5) = 700

Timer1.Start()
Timer2.Start()

' do a series if statements
' for instance; IF x1 < 100 and y1 > 100 then plot x1 = 50 and y1 = 150
' calculate all possible combinations of plots scenarios
' there are 3 points to a triangle, and say, 5, points to plot in total
' when one point goes off screen, bring another in from the left to takes its place
' (xxyy1 xxyy2 xx1yy2)1 (xxyy3 xxyy4 xx3yy4)2

End Sub
Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick
Dim AT00 As New AT(1)
Dim AT01 As New AT(2)
Dim AT11 As New AT(3)
'      Dim AT10 As New AT
'       Dim AT111 As New AT
'        Dim AT000 As New AT
AT00.x1 = Ray(0, 0)
AT00.y1 = Ray(1, 0)
AT00.x2 = Ray(2, 0)
AT00.y2 = Ray(3, 0)
AT00.x3 = Ray(4, 0)
AT00.y3 = Ray(5, 0)
Ray(0, 0) += 1
AT01.x1 = Ray(0, 1)
AT01.y1 = Ray(1, 1)
AT01.x2 = Ray(2, 1)
AT01.y2 = Ray(3, 1)
AT01.x3 = Ray(4, 1)
AT01.y3 = Ray(5, 1)

AT00.AnimateTriangles(gfx, Ray(0, 0), Ray(1, 0), Ray(2, 0), Ray(3, 0), Ray(4, 0), Ray(5, 0), Ray(6, 0), Ray(7, 0), Ray(8, 0), Ray(9, 0))
' AT01.AnimateTriangles(gfx, Ray(0, 0), Ray(1, 4), Ray(2, 0), Ray(3, 4), Ray(4, 0), Ray(5, 4), Ray(6, 0), Ray(7, 0), Ray(8, 0), Ray(9, 0))
'AT11.AnimateTriangles(gfx, Ray(0, 4), Ray(1, 4), Ray(2, 4), Ray(3, 4), Ray(4, 4), Ray(5, 4), Ray(6, 0), Ray(7, 0), Ray(8, 0), Ray(9, 0))
'AT10.AnimateTriangles(gfx, Ray(0, 3), Ray(1, 3), Ray(2, 3), Ray(3, 3), Ray(4, 3), Ray(5, 3), Ray(6, 0), Ray(7, 0), Ray(8, 0), Ray(9, 0))
'AT111.AnimateTriangles(gfx, Ray(0, 2), Ray(1, 2), Ray(2, 2), Ray(3, 2), Ray(4, 2), Ray(5, 2), Ray(6, 0), Ray(7, 0), Ray(8, 0), Ray(9, 0))
'AT000.AnimateTriangles(gfx, Ray(0, 1), Ray(1, 1), Ray(2, 1), Ray(3, 1), Ray(4, 1), Ray(5, 1), Ray(6, 0), Ray(7, 0), Ray(8, 0), Ray(9, 0))

End Sub
Private Sub Timer2_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer2.Tick

End Sub
End Class
Class AT
Public x1 As Integer
Public y1 As Integer

Public x2 As Integer
Public y2 As Integer

Public x3 As Integer
Public y3 As Integer

Sub New(ByVal area)
If area = 1 Then
x1 = x1 - 50
y1 = y1 - 50

x2 = x2 - 50
y2 = y2

x3 = x3
y3 = y3 + 50

End If
If area = 2 Then
x1 = x1 + 50
y1 = y1 + 50

x2 = x2 + 50
y2 = y2

x3 = x3
y3 = y3 + 100

End If
If area = 3 Then
x1 = x1
y1 = y1

x2 = x2
y2 = y2 + 50

x3 = x3 + 50
y3 = y3 + 100

End If
End Sub
Private Sub drawTriangle(ByRef gfx, ByVal pen)
gfx.DrawLine(pen, x1, y1, x2, y2)
gfx.DrawLine(pen, x2, y2, x3, y3)
gfx.DrawLine(pen, x1, y1, x3, y3)

gfx.DrawLine(pen, x1 - 50, y1 - 50, x2, y2)
gfx.DrawLine(pen, x2, y2, x3, y3)
gfx.DrawLine(pen, x1 - 50, y1 - 50, x3, y3)
End Sub

Public Sub AnimateTriangles(ByRef gfx, ByRef x1, ByRef y1, ByRef x2, ByRef y2, ByRef x3, ByRef y3, ByVal bounce1, ByVal bounce2, ByVal bounce3, ByVal motion)

drawTriangle(gfx, New Pen(Color.Red))

gfx.Flush()
Form1.PictureBox1.Image = Form1.bm
Application.DoEvents()
drawTriangle(gfx, New Pen(Color.Gray))

x1 += bounce1
x2 += bounce2
x3 += bounce3

y1 += motion + bounce1
y2 += motion + bounce2
y3 += motion + bounce3

bounce1 += motion
bounce2 += motion
bounce3 += motion

If bounce1 > 10 Then
motion = -motion
End If
If bounce1 < 1 Then
motion = -motion
End If

End Sub

End Class

Comment by free bet on 4 Dec 18 at 16:58 GMT
With all these drawings and lines I could be an sport expert to GFX.
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